This paper presents ZR (Zone Rendering), a 3D graphics technology that addresses ever-increasing bandwidth requirements using chunk rendering technique, and at the same time solves 3D API compatibility issues commonly associated with chunk rendering graphics devices. We apply a pipeline serialization technique to handle the cases causing compatibility issues. However, excessive frequency of serializations may offset the performance advantage of ZR. In order to manage potential performance problems we developed software and hardware techniques to optimize ZR performance for most events that might cause the serialization. Comprehensive validation experiments were conducted for popular 3D applications to show that after the optimizations the residual impact of the serialization is very small. Finally, using the results of Intel� 830 graphics, which implements ZR, we demonstrate that ZR provides significant 3D graphics performance improvement. This result is achieved within a limited bandwidth budget, and at the cost of modest micro-architectural changes to traditional graphics pipeline.